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The new version which will fix some bugs and will fully support MAC, Linux and possibly Web Player.
Runtime Level Editor is now available on the official Unity Asset Store for only $50. Buy it now here.
Runtime Level Editor 1.1 has been submitted, however it still has some known issues.
- When you load the level the camera rotation is always at 0,0,0 (Does not load the saved camera rotation).
- There is no player set up on the Assets. (This has been fixed on Version 1.2, it would be also added a guide in order to modify the player prefab).
- You can not change the description of the saved level.
- Linux & Mac (generally any UNIX like operation system) version has a broken Save/Load system.
So, as you can see Unity 5 has been released. RLE will be available the following week.
Runtime Level Editor version 1.1 is coming with a lot of new features and it is also compatible with Unity 5.0.0f1 and greater.
Here is the complete change log
Runtime Level Editor 1.1 Change Log
Added : You can now sort Assets on categories which can be created easily using 4.6 UI.
Fixed : Window which displays the assets on the scene does no more need to be huge in order to fit them, it automatically resize.
Fixed : Runtime Level Editor now works with Unity 5.0.0f1 and hopefully with all the upcoming Unity 5.x.
Fixed : Moving / Scaling tools does not effected by lighting so you can always see them.
Fixed : A lot of bugs on World Settings.
Improved : The Inspector has been redesigned.
Added : A custom window which allows you to create new Assets very fast and with a couple of clicks.
Fixed : A bug when you simulate physics, the selected object ignores collision.
Fixed : When you select a point light, even if it loads the point light settings, the actual sliders didn’t update correctly.
Fixed : Point light settings window can be dragged now.
Added : Skin parameters on both windows and top bar panels. You can now create color presets and allow users to switch between them.
Improved : Runtime Level Editor now uses less memory since it use dynamic arrays (lists) instead of static arrays. This also allows RLE to be able to hold/load as many objects/assets as the current computer can handle instead of capturing 2.000/5.000 slots.
You can now buy Runtime Level Editor Here
Beta 3.0 represents the version which will be released at 23/01/2015 9:00 pm (version 1.0).
You may download it from here http://rld.url.ph/wp/download-beta/