You can now rotate the camera by holding the middle mouse button and drag the mouse around.
You can now drag and move any window on Runtime Level Editor
The moving arrows are now always visible and you can see and click them through the selected object.
Merry Christmas to everyone, visit our website and subscribe and claim your free copy of Ultimate Inventory & Crafting. (A randomly chosen winner will get a
I will be away from my computer for 5 days so i will not be able to support you guys the following week (Monday 8/12/2014 until Friday 12/12/2014) however if you can still email me with your questions and i will answer them all when i will return.
Hey guys, i’m just thinking and planning a brand new feature for Runtime Level Editor. The new feature, on my continuously try to make a code-free world for all of you guys, the artist, modelers, level designers of even codes who don’t have the time to do it , will be the “Events Manager”. The whole level while running or even simulating the physics will have a global timer which will count the actual play time. Using a very user-friendly menu you will be able to set events on a specific time or even period of time. The events will be like : Playing an animation, moving from a point to an other, rotating, appearing or disappearing an object, playing a sound or activating a custom script. This feature and all that stuff are on beta stages and the final result might be different.
Runtime Level Editor is now updated and working for Unity 5.0 b10. We will keep updating and adding new things on RLE until Unity 5.0 is released. You can still pre-order for a short period of time.
The new version of Runtime Level Editor Beta is released, you can download it at “Download Beta” page.
As you noticed i was offline for a couple of days since i have some network issues, i apologize for the late answers on your emails and looking forward to support you guys.
Runtime Level Editor will not be released for the beta version since Asset Store does not allow content for Beta Builds, so RLE is pushed back until the Unity 5 Release.